Devlog 3: Levels upon levels


How are the levels coming along?

Great! We've implemented the first and second level and are finalizing placements of some of the items you can interact with. Here are some brief glimpses into levels 1 and 2. Additionally, here is a sneak peak of level 3 from a sketch we made.

Why do the levels look that way?

We wanted to give some space in the shop for the player to navigate and give room for the bulls charging path. So some areas might take longer to navigate through, but would be less likely for the bull to crash into things. Where as other paths would be faster to complete, but require some skill and planning to open up the path for the bull.


Sounds good, but when can I see more gameplay?

Our game will be shown live on twitch at twitch.tv/FPMCLUB on November 20, 2020. After seeing our game you can download it here and try it out yourself! 

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